Bibliography
This section is currently a draft, and is subject to change. |
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Cuofano G. The Free-To-Play Business Model In A Nutshell // FourWeekMBA Blog. – 2024. – 19 June // https://fourweekmba.com/free-to-play (accessed 10 April 2025)
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Encyclopedia of Computer Graphics and Games / Ed. by Newton Lee – Cham, Switzerland: Springer Nature Switzerland AG, 2024. – liv + 2115 p. // https://link.springer.com/referencework/10.1007/978-3-031-23161-2
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Raymond E. S. The Cathedral and the Bazaar: Musings on Linux and Open Source by an Accidental Revolutionary, Revised Edition // Sebastopol, CA, USA: O’Reilly & Associates, Inc., 2001. – xiv + 242 p. // http://www.catb.org/~esr/writings/cathedral-bazaar (accessed 10 April 2025)
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Schell J. N. The Art of Game Design: A Book of Lenses. – Third Edition. – New York, NY, USA: A K Peters/CRC Press, 2019. – xlii + 610 p. // https://www.taylorfrancis.com/books/mono/10.1201/b22101/art-game-design-jesse-schell
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Sun-Tzu. The Art of Warfare / The First English Translation Incorporating the Recently Discovered Yin-ch’ueh-shan Texts / Translated, with an Introduction and Commentary, by Roger T. Ames. – New York, NY, USA: Ballantine Books, 1993. – 336 p. // https://www.penguinrandomhouse.com/books/3172/sun-tzu-the-art-of-warfare-by-roger-t-ames
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